Inventory (Object)
TIP
Check for nil value
Inventory.getItemStack
Returns itemstack
lua
Inventory.getItemStack(inventory: inventory, int: itemId) -> item_Stack
ItemStack (Object)
ItemStack.getName
Returns item name
lua
ItemStack.getName(item_Stack: stack) -> string
ItemStack.getCount
Returns item count
lua
ItemStack.getCount(item_Stack: stack) -> int
ItemStack.getDamage
Returns item damage
lua
ItemStack.getDamage(item_Stack: stack) -> int
ItemStack.getMaxDamage
Returns item max damage
lua
ItemStack.getMaxDamage(item_Stack: stack) -> int
ItemStack.isEnchanted
Returns item's enchantment state
lua
ItemStack.isEnchanted(item_Stack: stack) -> bool