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Inventory (Object)

TIP

Check for nil value

Inventory.getItemStack

Returns itemstack

lua
Inventory.getItemStack(inventory: inventory, int: itemId) -> item_Stack

ItemStack (Object)

ItemStack.getName

Returns item name

lua
ItemStack.getName(item_Stack: stack) -> string

ItemStack.getCount

Returns item count

lua
ItemStack.getCount(item_Stack: stack) -> int

ItemStack.getDamage

Returns item damage

lua
ItemStack.getDamage(item_Stack: stack) -> int

ItemStack.getMaxDamage

Returns item max damage

lua
ItemStack.getMaxDamage(item_Stack: stack) -> int

ItemStack.isEnchanted

Returns item's enchantment state

lua
ItemStack.isEnchanted(item_Stack: stack) -> bool