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GUI.Color

Returns Color.

lua
GUI.Color(float: r, float: g, float: b, float: a)

WARNING

These functions below should only be used in a RenderEvent. See more about RenderEvent here.

GUI.RoundedRect

Draws Rounded Rectangle on screen.

lua
GUI.RoundedRect(int: x, int: y, GUI.Color: color, float: radiusX, float: radiusY, float: height, float: width)

GUI.RoundedHollowRect

Draws Hollow Rounded Rectangle on screen.

lua
GUI.RoundedHollowRect(int: x, int: y, GUI.Color: color,float: height float: width, float: rounding, float: shadowSize)

GUI.TextWithFont

Writes text on screen.

lua
GUI.TextWithFont(int: x, int: y, string: text, float: height, float: width, float: fontSize)

TIP

Recommended to use constraints for font size. See more about constraints here.

GUI.RoundedButton

Draws a clickable Rounded Button on the screen.

lua
GUI.RoundedButton(int: index, float: x, float: y, GUI.Color: color, GUI.Color: textColor, string: text, float: width, float: height, float: radiusX, float: radiusY, bool: glow) → boolean

GUI.NormalRender

Draws moveable element

lua
GUI.NormalRender(int: index, string: text)

GUI.getCurrentScreen

Returns current mc screen

lua
GUI.getCurrentScreen()